Apr 2013
Writer: Duane Swierczynski
Artist ("The Long Fail"): Nelson Daniel
Artist ("No Problem, Man!"): Andrew Currie
Colorist ("No Problem, Man!"): Ronda Pattison
Cover (A): Zach Howard
Cover (B): Langdon Foss
IDW Publishing, colour, $3.99 print, $1.99 digital
Blah blah cover blah blah looks nice blah blah doesn't have anything to do with story blah blah grr rant blah more than a year old hardly likely to change now you know the drill by now blah.
Duane Swierczynski's narration is beginning to grow on me. Now, normally, I'm a 'less is more' kind of guy. Thought balloons tend to leave me cold. Internal monologue irritates me; but then I've externalised mine pretty well, and can hold a conversation with myself or any handy inanimate object. Generally it's better to show rather than tell. Then again, sometimes a running commentary can be useful. There's an art to it. A good writer can, with two or three short captions, tell the reader all she needs to know about the story so far, trust the artist to do what he does, and get on with the story in progress. The opening to this episode is textbook., so naturally I have to share the opening panel. Look at how Crumley swings straight into that punch, clouds of dust billowing up as droid and judge slug it out. Beautiful.
If I must pick a couple of nits, though: one about art and one about writing. Judge's uniforms don't seem to be able to withstand much punishment. One tiny split and the entire garment gives way, revealing oval cross-sections of skin in a manner that borders on fanservice. What are they making those things out of? Latex? I suppose we should just thank our lucky stars that Dredd's not in a series of sexualised poses, or his appearances in the Hawkeye Initiative have been kept to a minimum. Anderson, luckily, has been spared that sort of indignity thus far, so the sight of a bit more skin doesn't do too much harm.
As for the story, I have to question something about Dredd's Lawgiver pistol. We know it rebelled last issue, denying Dredd service, and then firing when he didn't want it to. This issue he takes a perp out by handing said malfunctioning gun to him, and letting its anti-misuse feature – a DNA scanner hooked up to an explosive charge – do the rest. Given that the gun had gone rogue, I have to wonder why it would obey its programming in this instance, especially given that it led to its destruction! Is it that the Long Fail is inconsistent, merely making the droids erratic; or that the malfunctioning AIs are dependant upon outside influence, reverting back to their programming in all other circumstances? It's a headscratcher; possibly not a plot hole, certainly enough to make me nitpick.
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| Was it something he said? |
Seriously, though, by and large I'm enjoying Nelson Daniel's artwork so far. His crowd scenes are a treat, a big improvement on a few issues ago. There's a real manic energy when hordes of criminals, cyborgs, martial artists and crazies from the Urban-Garland Block rush Dredd and Preteen en masse. The Preteen's-eye-view panels are nicely done, with a sort of green wash and scanline effect that recalls 'The Brains of the Outfit'. More of Daniel's robots abound; rogue nanny droids in pink pinnies, metal-fanged robodogs, vicious gangs of keep-left signs (well, just the one, actually but I couldn't resist the Python reference), a punk robot with piercings made of human bone.
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| Error 404: Teeth not found. |
The bit where Dredd uses his head to find a way of deactivating Lee Preteen's Kundle implant is fun, entirely typical of Dredd's behaviour and tickled me in particular, although the size difference between Dredd and Preteen does make the way our favourite lawman delivers a headbutt somewhat impractical. Regardless, it's a funny moment, and Nelson Daniel's execution of the piece doesn't detract from the humour in any way. If anything, it heightens it. The way he poses the characters throughout creates maximum comedic effect throughout that page. If ever a 'Dredd's 100 Greatest Hits (pun intended)' list is compiled, I'm sure that would merit inclusion; and if anyone reading this review is assembling such a list, I am shameless enough to offer my services for the bevy of rentaquote critics you'll probably need. I'm crap but I'm cheap.
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| Mean Machine Angel is gonna sue! |
On the subject of Nelson Daniel's knack for funny violence, I have to digress for a bit. As soon as Dredd's engaged that army armed only with a daystick, with one thump a criminal is smashed aside with one hit, brain tissue flying and an eyeball popping out. Sure, could happen, but given how it happens after a snappy one-liner from Dredd, to a character who's said no more than a couple of lines, its dramatic effect is minimal; it's a visual gag. Nothing wrong with that in and of itself; but I will make more of it in a later post. Just hold that thought for the moment.
Still, it's a frenetic episode that takes Dredd and Preteen across the sector, through blocks swarming with robots, until at last they end up back at the Zuckerberg Pleasure Mall, where it all started. Along the way Dredd gets an update from Anderson. A nice way to bring characters up to speed; a perfectly logical use for Psi-Division too. I imagine that this is not a normal occurrence, though: telepathy is wonderfully abuser-friendly, both in character and as a plot device. Giving the judges selective omniscience by way of instant telepathic update could remove a lot of suspense from the setting; for the moment I'm content to assume this is just Anderson doing Dredd a favour, given how closely they work together. Plus of course Dredd is a senior judge, a legend among lawmen, and while he might not get special treatment, priority access to resources could be one of the perks afforded him.
Myers returns, still in the robot body he acquired back in 'Cover Me'. He only manages to squeeze in to the last couple of pages, but it's still a nice character piece; he practically radiates gloom (I measure it at 0.05 Marvin) and he delivers two bombshells. The first is figurative, the second literal. A good cliffhanger, and definitely an incentive to pick up issue #7.
'No Problem, Man!' is one of Swierczynski's sideshows, rather like 'Protection Racket' way back in issue 1. This time he tells the brief and rather sad story of Jeffro, a robot who could well be the illegitimate offspring of Shaggy and Hammer-Stein. When the Long Fail hits, he just deactivates and his owners, fearful of bloody robotic retribution, leave him tied up in the repair shop, where he comes round nine service days
later. For such a short-lived character, a lot's crammed into him. He's laid-back, friendly, capable of feelings and yet still subservient: much like a lot of the robots in 1980s Dredd strips.
Unlike the B-strip last issue, this piece takes more of a philosophical direction, questioning whether Jeffro's personality is genuine or merely the result of his programming. After all, he is an artificial intelligence, designed to serve humans. Mannerisms could easily be programmed in: a verbal tic like 'man' here, a bit of bad posture there. When the other robots rebel and Jeffro rebels against that rebellion, are his motives really his own, or like the other robots say, was it just that he didn't receive the latest update
? It's a valid question; and conversely it's just as valid to ask whether the robots' revolt is genuine, or merely the consequence of an alteration to their programming; an 'update', as it were. How would we know? How would they know, for that matter?
Andrew Currie takes up the art duties, with colour work by Ronda Pattison, who previously worked on 'Naked City' and 'The Brains of the Outfit'. Currie's an old hand at this, having worked on 2000AD and the Judge Dredd Megazine, as well as various pencilwork and inkwork for Marvel and DC. Another bit of British talent; not as famous as Brendan McCarthy, perhaps, but he does a fine job here, especially considering one of the inherent limitations of the story: most of the characters here are robots. They don't have muscles, and thus they risk losing a lot of the subtleties of body language; and their faces are mechanical, limiting their range of facial expression. All the robots here can do is tilt their heads, adjust the brightness of their optics, open and close their jaws. Currie makes it work, though. He exaggerates their postures just a little, makes them gesticulate to near-Kirby levels of dynamism, and makes them believable. No residents of Uncanny Valley here! Pattison's colouring helps overcome one of the other problems with robotic characters, namely that sometimes they can be different to tell apart. She gives them all a simple but distinct paint job, effectively colour-coding them. A cheap trick? Maybe, but don't knock it: it works. Especially in the brief action sequence, when Jeffro fights his way through a mob of renegade robots. What could have been oppressively monochrome leaps out at the reader and guides the eye nicely, with lemon yellow and green droids in the background, blue droids to the fore and orange Jeffro slamming through them. Lovely.
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| You say you wanna revol-u-tio-on... |
Again, although 'No Problem, Man!' is related to the main story, it reads much like a 2000AD Future Shock and this is no bad thing. The slight sting at the end, playing on Jeffro's vocal tic (see the title) is nicely played, and really I don't think it'd be out of place in the Galaxy's Greatest Comic. It works as a Dreddverse story, but more importantly than that, it works as a story in its own right. Strip out the references to Mega-City One, disregard the reader's foreknowledge of The Long Fail, and enjoyment of the story is in no way impaired.
Is there one bit in this strip I could do without, though? Yes. Once again, it's just a piece of superfluous description, a tell that could have been left out because because the story had already shown. When Jeffro's owner panics and shoots him, Jeffro falls back with a cry of My energy source!
No Stomm, Sherlock! We see a huge wound right where Jeffro's Big Glowy Thing™ used to be. Earlier we see Jeff give himself a recharge by sticking a cable into said glowy thing. It's where a human's heart would be, and the robots here are roughly human-shaped. It's obviously important. The speech balloon there was unnecessary. But then there's always something, isn't there? It's not a big thing. It only jars because the rest of it was so good. I suppose one could object to the robots' word balloons, white text on a grey gradient background, being a bit difficult to read, but we're six issues in. We're stuck with it for the moment.
A nice fast-moving issue, with some funny moments. 8/10.
























